![]() However, when it comes to the AI’s turn, they are consistently able to take you out with their specials when behind 50% cover, and not once did they miss. You can attempt to shoot enemies when they are behind cover, but based on the above it’s hit and miss – both with standard attacks and special abilities. ![]() Assuming the enemy will remain stationary, your cover is based on the direction they are facing and either provides 50% cover or 100%. Generally speaking, this is a cover-based title so you need to position your pawns in preparation for when the enemy will attack. When you walk into an ambush (where you can clearly see the enemies), the game switches to combat mode.Ĭombat is similar to most of these titles as you can select a variety of options from movement (the game is tile-based, so you can only move so many spaces), attack and a couple of character-specific abilities. Still, it’s serviceable and moving around the maps is quite easy as between combat you can freely move your team leader with the rest to follow. I have the feeling that this would look more polished on another system. ![]() The dialogue sequences, all text-based, have the character who’s speaking represented as a visual novel type avatar and nicely drawn. Sure, you can see who’s who, but unless there’s a Konami Code for being able to zoom in, the visuals are a little weak. In the menu on 1971 Project Helios, you have a volume control, and that’s it.ĭepicted in a top-down view where you can use the right stick to move the camera about, the graphics aren’t so great on the Switch. Still, the gameplay is enjoyable in an arcade-like manner, and perhaps not something PC users who are used to when they often have a multitude of features available. The story isn’t anything exciting, and the dialogue can be a little rough around the edges. They’re a mixed bunch, each with their agendas and allegiances but join forces in the game to rescue a Dr Margaret Blythe – again, each has their reasoning for finding her, and as a result, there are three multiple endings to the game. You begin the game with two players, then gradually add a further six giving you a choice of eight playable characters (playing up to four at a time), each with their perks. While it’s not as in-depth as some of its peers, 1971 Project Helios offers solid gameplay, if a little repetitive and way too hard in areas. That level of patience hasn’t got anything to do with frustrating controls (scratch that – we’ll come back to that) or glitchy graphics, more to do with the nature of this type of game where you have to gruel it out, with the aim of survival. With that in mind, 1971 Project Helios is a fairly enjoyable standalone title worth playing on the Switch if you have the patience to stick it out. It’s quite easy to dismiss any turn-based tactical strategy game as an X-COM variant, but it’s a good benchmark to go by as much as Dark Souls is for ‘souls-like’ games.
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