The choice here only affects the way the image is displayed during canvas operations and has no effect on how Krita scales an image when a transformation is applied. The user can choose which scaling mode to use while zooming the canvas. Although for now, this feature may be broken on some AMD/Radeon cards and may work fine on some Intel graphics cards. This setting utilizes the graphics card’s buffering capabilities to speed things up a bit. Changes to this option require a restart of Krita to take effect. The usual recommendation is to leave it as “Auto”, which Krita will decide the best to use based on some internal compatibility checking. On Windows: You can switch between native OpenGL or ANGLE Direct3D 11 rendering. Also the canvas operations like Rotate, Zoom and Pan should be considerably faster. With a decent graphics card this should give faster feedback on brushes and tools. Selecting this checkbox will enable the OpenGL / ANGLE canvas drawing mode. Enable OpenGL (For Krita 3.3 or later: Reworded as *Canvas Graphics Acceleration*) It may (or may not) be slower than native OpenGL, but it has better compatibility with typical Windows graphics drivers. ANGLE works by converting the OpenGL functions that Krita makes use of to the equivalent in Direct3D. All modern computer have graphics cards.įor Krita 3.3 or later: On Windows, Krita also supports using Direct3D instead with the help of the ANGLE library. Graphics cards a dedicate piece of hardware for helping your computer out with graphics calculations, which Krita uses a lot. OpenGL is a bit of code especially for graphics cards. OpenGL ¶įor Krita 3.3 or later: Reworded as “*Canvas Graphics Acceleration*” If you need to transfer files, you can always switch your device to file transfer mode as explained in the first paragraph.Here various settings for the rendering of Krita can be edited. The drawback is, however, that the USB interface cannot be used for other purposes (e.g. The benefits of AOAP are that the setup process is significantly simplified, and SuperDisplay gets exclusive access to the This is why you get a notification asking if you would like to open an accessory named "SuperDisplay" with the SuperDisplay app whenever you plug in your device. SuperDisplay uses AOAP by making your PC pretend to be an AOAP device called "SuperDisplay". ![]() SuperDisplay provides this method of connecting as a back-up,īut it also supports a zero-setup connection method via the Android open accessory protocol (AOAP).ĪOAP was built to enable communications between an Android device and a third-party hardware accessory such as a stabilization gimbal Many apps do this by asking the user to enable developer modeĪnd USB debugging, but this is an extra step than can be inconvenient for the user. So we had to get a bit creative to pull it off. The Android system does not provide any official method for USB communication between an app and a Windows computer, This will allow transferring files while SuperDisplay is running, but requires a little more setup.įor an explanation of why this is necessary, keep reading. Enable USB connections via ADB and uncheck Enable AOAP under Advanced settings from SuperDisplay Settings on your PC.This is the easiest method, but you'll have to remove and plug your device back in before you can use SuperDisplay again. Select Transfer files as the USB mode from the system notification that pops up after plugging in your device (see image).If you wish to transfer files with between your device after installing SuperDisplay, you have two options:
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