![]() ![]() One of the things I enjoy doing in those games is focusing on defense/block and health regeneration (I always get excited when I find Survivalist's Gear). Originally posted by rookiebatman:I'm one of the noobs playing on the free weekend, but I've spent a good bit of hours in other roguelike deckbuilders like Banners of Ruin and Monster Train. That makes a lot of the normal fights feel counter-productive (especially in the last chapter) if you can't be as invulnerable as I was in that one run, because the rewards just aren't worth the loss of precious health that's so hard to restore.Īm I missing some nuances about how to get health back, or is the game supposed to be all about preventing the damage from happening in the first place? That seems like it's a bit too contingent on the luck of the draw at the start of a fight, since a lot of enemies do big damage right from the beginning. In this game, I have had some good results with defense (my first successful run came when I got a Phasestone, and put it on Dragon Spirit with Berserker selected as a passive it pretty much makes you invulnerable if you draw the card early enough), but it seems like there's basically nothing you can do to restore health, other than hoping to stumble on those health potions hidden around the map. Each level grants access to new relics, gems and encounters, but also spawns tougher enemies.I'm one of the noobs playing on the free weekend, but I've spent a good bit of hours in other roguelike deckbuilders like Banners of Ruin and Monster Train. 20 difficulty levels – Defeat the final boss to unlock the Epilogue level.Level up your heroes to unlock new cards. Progress at your own pace – Collect pages and use them to buy upgrades.Hours and hours of fun – 20 hours on average to beat the game, hundreds of hours to unlock everything.Lots of chances to obtain cards and relics… or to fall into a trap!ĮACH RUN COUNTS IN THE QUEST TO DEFEAT THE ROGUEBOOK A range of encounters – Merchants, travellers, ruins, quests, etc.Use magic inks that reveal different patterns to fully explore each page. Paint the world – The Roguebook's pages are composed of hexagonal tiles.The Book changes each time you open it – The map along with its mysteries and dangers are procedurally generated for a brand-new challenge every time.Collect cards and select the best skills!ĮXPLORE A WORLD THAT CHANGES WITH EACH NEW BRUSHSTROKE More cards, more power! – Each hero has a unique skill tree to unlock.Collect 80 relics with extraordinary effects. Relics with unique powers – Upgrade your cards with 30 special gems.You will never play with the same deck twice. Dynamic deckbuilding – Over 200 cards to cleverly assemble as the game progresses.Strategic battles – Skilfully anticipate and queue up your actions to defeat over 40 bosses and enemies.Switch the positions of your heroes and combine their strengths to unleash powerful combos. Maximise synergies – The hero at the front protects the hero at the back.Each hero has a collection of over 50 cards, a personal relic and a unique skill tree. 6 hero pairs – Choose 2 heroes to start a game.Put together the best synergies between cards, relics and abilities, and take on the Roguebook. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook! After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. The ancients speak of a Book written since time immemorial containing all the world's legends.
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